This demo showcases how Memory Limiting can be utilized to restrict the amount of GPU resources that are used on the client at a given time. This feature of HOOPS Communicator is extremely useful when viewing models with a large amount of geometry on devices that have limited graphical resources.
In this demo shows a 30GB Catia Assembly with 700,000 parts and 350 million triangles. When memory limiting is enabled, data for the Boeing 777 will begin streaming in as normal, however if the system detects that streaming additional data to the server would put the demo over the defined resource limit, existing data will be ejected from the client to make room for the new, more relevant data. If enabled, the resource limit will be set to 150 Megabytes.
We are looking for feedback and how this toolkit can be improved to meet your needs! Please connect in our forum.
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